Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-03 | doc: Sync classref with current source | Rémi Verschelde | |
2021-05-03 | Create mobile renderer | Bastiaan Olij | |
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-22 | Link to Feature tags more explicitly in ProjectSettings documentation | Hugo Locurcio | |
2021-04-22 | ICU: Update to version 69.1, improve ICU data export process. | bruvzg | |
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-12 | Document overriding project settings that have feature tags | Hugo Locurcio | |
This non-obvious behavior can take a while to discover and fix, so it's important to mention it in the class reference. | |||
2021-03-22 | Fix feature tag casing in the Windows pen tablet project setting name | Hugo Locurcio | |
Feature tags are case-sensitive. | |||
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-08 | [HTML5] Respect allow_hidpi option during setup | Fabio Alessandrelli | |
The option was forced to `true` before, unlike on other platforms. | |||
2021-03-07 | Merge pull request #46386 from KoBeWi/projekt_settingz | Rémi Verschelde | |
Clarify ProjectSettings.save for exported projects | |||
2021-03-07 | Allow to save override.cfg with ProjectSettings | kobewi | |
2021-02-28 | Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵ | Mateo Kuruk Miccino | |
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-18 | Move tablet driver API from OS to DisplayServer. | bruvzg | |
2021-02-08 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-06 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names | |||
2020-12-30 | Document the desktop-only file logging setting override | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4505. | |||
2020-12-30 | Use zero-indexing for physics and render layer names | Hugo Locurcio | |
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there. | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-15 | Add a project setting to enable stdout flushing in release builds | Hugo Locurcio | |
This can be used in server builds for journalctl compatibility. | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-11-28 | Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path | Rémi Verschelde | |
Improve the `ProjectSettings.globalize_path()` documentation | |||
2020-11-27 | Improve the `ProjectSettings.globalize_path()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4409. | |||
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-16 | Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size | Rémi Verschelde | |
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation | |||
2020-11-16 | Clarify packet peer `max_buffer_po2` in ProjectSettings documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4364. | |||
2020-11-16 | Merge pull request #43246 from HaSa1002/docs-lang-5 | Rémi Verschelde | |
Docs: Port code examples to C# (M, N, O, P, Q, R) | |||
2020-11-09 | Docs: Port Code Examples to C# (M, N, O, P, R) | HaSa1002 | |
Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-11-06 | Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless | Rémi Verschelde | |
Improve the documentation related to fullscreen and borderless settings | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-28 | Improve the documentation related to fullscreen and borderless settings | Hugo Locurcio | |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-13 | Merge pull request #42604 from KoBeWi/da100mp | Rémi Verschelde | |
Correct the doc about linear damping | |||
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-13 | Fix typo in the ProjectSettings class documentation | Charles Merriam | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-01 | iOS: move touch delay to settings | Sergey Minakov | |