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path: root/doc/classes/ProjectSettings.xml
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2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-07Implement the `%command%` placeholder in the Main Run Args settingHugo Locurcio
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation.
2021-05-03doc: Sync classref with current sourceRémi Verschelde
2021-05-03Create mobile rendererBastiaan Olij
2021-04-29doc: Sync classref with current sourceRémi Verschelde
And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-22Link to Feature tags more explicitly in ProjectSettings documentationHugo Locurcio
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-12Document overriding project settings that have feature tagsHugo Locurcio
This non-obvious behavior can take a while to discover and fix, so it's important to mention it in the class reference.
2021-03-22Fix feature tag casing in the Windows pen tablet project setting nameHugo Locurcio
Feature tags are case-sensitive.
2021-03-19class reference proofreadingPaul Joannon
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-03-08[HTML5] Respect allow_hidpi option during setupFabio Alessandrelli
The option was forced to `true` before, unlike on other platforms.
2021-03-07Merge pull request #46386 from KoBeWi/projekt_settingzRémi Verschelde
Clarify ProjectSettings.save for exported projects
2021-03-07Allow to save override.cfg with ProjectSettingskobewi
2021-02-28Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵Mateo Kuruk Miccino
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2021-02-18Move tablet driver API from OS to DisplayServer.bruvzg
2021-02-08doc: Sync classref with current sourceRémi Verschelde
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-06doc: Sync classref with current sourceRémi Verschelde
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2020-12-30Document the desktop-only file logging setting overrideHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4505.
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-15Add a project setting to enable stdout flushing in release buildsHugo Locurcio
This can be used in server builds for journalctl compatibility.
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-11-28Merge pull request #43922 from Calinou/doc-projectsettings-globalize-pathRémi Verschelde
Improve the `ProjectSettings.globalize_path()` documentation
2020-11-27Improve the `ProjectSettings.globalize_path()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4409.
2020-11-26[Complex Text Layouts] Add TextServer documentation. Update Font, ↵bruvzg
CanvasItem, Theme and modified controls documentation.
2020-11-16Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-sizeRémi Verschelde
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16Clarify packet peer `max_buffer_po2` in ProjectSettings documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4364.
2020-11-16Merge pull request #43246 from HaSa1002/docs-lang-5Rémi Verschelde
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-09Docs: Port Code Examples to C# (M, N, O, P, R)HaSa1002
Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-06Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderlessRémi Verschelde
Improve the documentation related to fullscreen and borderless settings
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
Includes various changes triggered by the refactoring of method bindings.
2020-10-28Improve the documentation related to fullscreen and borderless settingsHugo Locurcio
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-13Merge pull request #42604 from KoBeWi/da100mpRémi Verschelde
Correct the doc about linear damping
2020-10-13Correct the doc about linear dampingTomasz Chabora
2020-10-13Fix typo in the ProjectSettings class documentationCharles Merriam
2020-10-09doc: Sync classref with current sourceRémi Verschelde