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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ProjectSettings.xml
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Author
2022-10-04
Merge pull request #66734 from jtnicholl/proj_docs
Rémi Verschelde
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
Update several ProjectSettings docs
Jonathan Nicholl
2022-09-30
Use mobile as the default rendering method on mobile when vulkan is supported
clayjohn
2022-09-21
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
Merge pull request #66079 from Zylann/project_settings_restart
Rémi Verschelde
2022-09-19
Expose ProjectSettings.set_restart_if_changed(name, restart)
Marc Gilleron
2022-09-19
Add missing initial window flags and window mode to the project settings.
bruvzg
2022-09-16
Merge pull request #65432 from Calinou/doc-volumetric-fog
Rémi Verschelde
2022-09-15
Improve volumetric fog and FogVolume documentation
Hugo Locurcio
2022-09-12
Fix some errors affecting the Web editor
Rémi Verschelde
2022-09-08
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
Rémi Verschelde
2022-09-08
[Net] Rename "ssl" references to "tls" in methods and members.
Fabio Alessandrelli
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-03
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu...
bruvzg
2022-09-02
Improve documentation related to audio input permissions
Hugo Locurcio
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
Rémi Verschelde
2022-08-26
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-25
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Hugo Locurcio
2022-08-24
Remove VisualScript module for 4.0
Rémi Verschelde
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-22
Improve documentation related to anisotropic filtering
Hugo Locurcio
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-18
Merge pull request #55032 from Calinou/tweak-default-window-size
Yuri Sizov
2022-08-18
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
Clay John
2022-08-18
Increase the default project window size for better usability
Hugo Locurcio
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-13
Hide Dummy text driver in the Project Settings as it makes editor unusable
Hugo Locurcio
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-12
Merge pull request #64285 from asmaloney/doc-params-4
Yuri Sizov
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-04
Improve error message when the requested V-Sync mode cannot be used
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-22
Implement a Worker ThreadPool
reduz
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