Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-08 | [HTML5] Respect allow_hidpi option during setup | Fabio Alessandrelli | |
The option was forced to `true` before, unlike on other platforms. | |||
2021-03-07 | Merge pull request #46386 from KoBeWi/projekt_settingz | Rémi Verschelde | |
Clarify ProjectSettings.save for exported projects | |||
2021-03-07 | Allow to save override.cfg with ProjectSettings | kobewi | |
2021-02-28 | Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵ | Mateo Kuruk Miccino | |
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-18 | Move tablet driver API from OS to DisplayServer. | bruvzg | |
2021-02-08 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-06 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names | |||
2020-12-30 | Document the desktop-only file logging setting override | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4505. | |||
2020-12-30 | Use zero-indexing for physics and render layer names | Hugo Locurcio | |
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there. | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-15 | Add a project setting to enable stdout flushing in release builds | Hugo Locurcio | |
This can be used in server builds for journalctl compatibility. | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-11-28 | Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path | Rémi Verschelde | |
Improve the `ProjectSettings.globalize_path()` documentation | |||
2020-11-27 | Improve the `ProjectSettings.globalize_path()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4409. | |||
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-16 | Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size | Rémi Verschelde | |
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation | |||
2020-11-16 | Clarify packet peer `max_buffer_po2` in ProjectSettings documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4364. | |||
2020-11-16 | Merge pull request #43246 from HaSa1002/docs-lang-5 | Rémi Verschelde | |
Docs: Port code examples to C# (M, N, O, P, Q, R) | |||
2020-11-09 | Docs: Port Code Examples to C# (M, N, O, P, R) | HaSa1002 | |
Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-11-06 | Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless | Rémi Verschelde | |
Improve the documentation related to fullscreen and borderless settings | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-28 | Improve the documentation related to fullscreen and borderless settings | Hugo Locurcio | |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-13 | Merge pull request #42604 from KoBeWi/da100mp | Rémi Verschelde | |
Correct the doc about linear damping | |||
2020-10-13 | Correct the doc about linear damping | Tomasz Chabora | |
2020-10-13 | Fix typo in the ProjectSettings class documentation | Charles Merriam | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-01 | iOS: move touch delay to settings | Sergey Minakov | |
2020-09-15 | Clarify that 2D cell sizes are defined in pixels | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021. | |||
2020-09-03 | Merge pull request #40400 from Arivval/load-resourcepack-with-offset | Rémi Verschelde | |
Added PCK file loading with offset feature | |||
2020-09-02 | added load resource pack with offset feature | Yilin Ma | |
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format | |||
2020-09-01 | Merge pull request #41668 from clayjohn/GLOW-HQ | Rémi Verschelde | |
Add high quality glow mode | |||
2020-09-01 | Document how renaming the project affects the user data path | Hugo Locurcio | |
2020-08-31 | Add high quality glow mode | clayjohn | |
2020-08-31 | doc: Sync classref with current source | Rémi Verschelde | |
2020-08-13 | Remove obsolete GLES2 backend code | Rémi Verschelde | |
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. | |||
2020-07-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-15 | Docs: Ignore OS specific values (constants, project settings, properties). | bruvzg | |
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-08 | Enable file logging by default on desktops to help with troubleshooting | Hugo Locurcio | |
- Use the `.log` file extension (recognized on Windows out of the box) to better hint that generated files are logs. Some editors provide dedicated syntax highlighting for those files. - Use an underscore to separate the basename from the date and the date from the time in log filenames. This makes the filename easier to read. - Keep only 5 log files by default to decrease disk usage in case messages are spammed. |