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path: root/doc/classes/ProceduralSkyMaterial.xml
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2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
The colors' alpha channel is ignored, so there's no point in exposing it in the editor.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2020-04-17Add light size to Sky Shadersclayjohn
2020-03-30doc: Update classref with node renamesRĂ©mi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-21Working sky shader implementationclayjohn