Age | Commit message (Expand) | Author |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-04-09 | Add dithering to ProceduralSkyMaterial to combat banding | Hugo Locurcio |
2022-03-13 | Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture | Rémi Verschelde |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2022-02-12 | Add sky cover texture for ProceduralSkyMaterial | Hugo Locurcio |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio |
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-21 | Working sky shader implementation | clayjohn |