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Godot with FMOD integration
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PrimitiveMesh.xml
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Author
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-03-19
class reference proofreading
Paul Joannon
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-11-09
Docs: Port Code Examples to C# (M, N, O, P, R)
HaSa1002
2020-07-15
Clarify how to convert PrimitiveMesh to ArrayMesh.
Ryan Roden-Corrent
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-07-15
doc: Sync classref with current source
Rémi Verschelde
2019-06-30
doc: Remove hardcoded default values from descriptions
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-12
filled out docs for various mesh types
clayjohn
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-05-12
Sync classref with current source
Rémi Verschelde
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-09-13
doc: Sync classref with current source
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky