Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-16 | Merge pull request #71456 from raulsntos/dotnet/sync-plane | Rémi Verschelde | |
C#: Sync `Plane` with Core | |||
2023-01-15 | C#: Sync `Plane` with Core | Raul Santos | |
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation. | |||
2023-01-15 | Rename `center` method to `get_center` in Plane. | Raul Santos | |
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu | |
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-07-30 | Add `operator*` to `Plane` | PrecisionRender | |
2022-07-24 | Solve discrepancy between code and class reference for Plane | Jcrespo | |
On #43310, class reference was automatically updated from source, causing xml documentation to disagree with parameter naming description on Plane.intersects_segment(). Weirdly, it also changed the parameter for Plane.is_point_over() from point to plane, when only the first has sense (and it is defined on math.Plane as "const Vector3 &p_point"). Manual mistake? * Update begin/end to from/to on Plane.intersects_segment(...) docs description to match source * Update Plane bindings to use points instread of plane for is_point_over(...) * Change Plane.is_point_over(plane) to Plane.is_point_over(point) AND its description on docs Fixes godotengine/godot-docs#5976 | |||
2022-07-21 | Rename `epsilon` to `tolerance` in the `Plane::has_point` method | Yuri Rubinsky | |
2022-07-16 | Indicate Plane.distance_to returns a signed distance | Marc Gilleron | |
2022-03-14 | Remove generating of null comparison operators from documentation | Yuri Roubinsky | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-17 | Allow comparing equality between builtin types and null | George Marques | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-11-10 | doc: Sync classref to add operators after #43419 | Rémi Verschelde | |
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde | |
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane. | |||
2020-05-10 | Renamed plane's d to distance | Marcus Elg | |
2020-03-09 | DocData: Fix serialization of Variant default values | Rémi Verschelde | |
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Complete various class references | clayjohn | |
2019-12-18 | Updates docs of AABB and Plane | Haoyu Qiu | |
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-05-09 | fixed minor doc wording problem | anakimluke | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. |