Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-23 | Bind methods related to disabling collision between joint bodies | Mikael Hermansson | |
2022-09-25 | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | |
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take ↵ | Ricardo Buring | |
a Callable Prefer Callable to a C-style callback. This is helpful for GDExtension. | |||
2022-09-09 | PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) | Ricardo Buring | |
2022-09-07 | Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension | Ricardo Buring | |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | |
Co-authored-by: Juan Linietsky <reduzio@gmail.com> | |||
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz | |
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it. |