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Godot with FMOD integration
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PhysicsServer3D.xml
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Author
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-12-15
Fix indentations in class reference XMLs
Haoyu Qiu
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-06
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-02
Fix various misused code tag in classref
Haoyu Qiu
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-03-25
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-03-30
doc: Update classref with node renames
Rémi Verschelde