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path: root/doc/classes/PhysicsServer3D.xml
AgeCommit message (Expand)Author
2022-02-15Add an XML schema for documentationHugo Locurcio
2021-12-15Fix indentations in class reference XMLsHaoyu Qiu
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-12-02Fix various misused code tag in classrefHaoyu Qiu
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
2021-07-10Add a method to set the number of physics solver iterations in 3DHugo Locurcio
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Update documentation for Transform3DAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-03-25doc: Sync classref with current sourceRémi Verschelde
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-03-30doc: Update classref with node renamesRémi Verschelde