Age | Commit message (Expand) | Author |
2022-09-25 | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-22 | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde |
2022-08-17 | [doc] Fix grammar in class docs: amount vs. number | Andy Maloney |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov |
2022-03-18 | PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs | Ricardo Buring |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2021-12-15 | Fix indentations in class reference XMLs | Haoyu Qiu |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-12-02 | Fix various misused code tag in classref | Haoyu Qiu |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-23 | Enabled area-specific wind forces | Jeffrey Cochran |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-07-10 | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio |
2021-07-02 | Expose body_test_motion in 3D physics server | PouleyKetchoupp |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Update documentation for Transform3D | Aaron Franke |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-25 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |