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Godot with FMOD integration
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PhysicsServer3D.xml
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Author
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-03-25
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-03-30
doc: Update classref with node renames
Rémi Verschelde