index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
/
PhysicsServer2D.xml
Age
Commit message (
Expand
)
Author
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-03-09
Added Additional Description for PhysicsServer2D->area_create() method.
Bhuvan Vemula
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-08-21
Mention that body_set_state is deferred
Tomasz Chabora
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-03-30
doc: Update classref with node renames
Rémi Verschelde