Age | Commit message (Expand) | Author |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |
2021-07-15 | Fixing 2D moving platform logic | fabriceci |
2021-07-10 | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-09 | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2020-08-21 | Mention that body_set_state is deferred | Tomasz Chabora |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |