Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe | |
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost. | |||
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-03-09 | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2020-08-21 | Mention that body_set_state is deferred | Tomasz Chabora | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |