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Godot with FMOD integration
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PhysicsServer2D.xml
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2023-01-03
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Rémi Verschelde
2022-12-29
Bind setter and getter for pin joint parameters in PhysicsServer2D
Ricardo Buring
2022-12-23
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-17
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-03-09
Added Additional Description for PhysicsServer2D->area_create() method.
Bhuvan Vemula
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2020-08-21
Mention that body_set_state is deferred
Tomasz Chabora
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-03-30
doc: Update classref with node renames
Rémi Verschelde