index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
/
PhysicsDirectSpaceState3D.xml
Age
Commit message (
Expand
)
Author
2023-02-12
Fix return type for collide_shape to use PackedVector3Array
Anthony Cossins
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-29
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
Anutrix
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-09
Merge pull request #52306 from CinchBlue/master
Max Hilbrunner
2021-09-01
Add "Physics intro" docs link for State classes
Austin Tasato
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-04-09
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-03-30
doc: Update classref with node renames
Rémi Verschelde