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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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PhysicsDirectSpaceState2D.xml
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Author
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-29
Added collide_shape return type info to PhysicsDirectSpaceState2D docs
Anutrix
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-09
Merge pull request #52306 from CinchBlue/master
Max Hilbrunner
2021-09-01
Add "Physics intro" docs link for State classes
Austin Tasato
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-10-15
Update intersect_point documentation to mention solid shapes.
Marcel Admiraal
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-03-30
doc: Update classref with node renames
Rémi Verschelde