Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-04-01 | doc: Fix formatting bug from #27429 | Rémi Verschelde | |
2019-03-25 | [DOC] Physics[2D]DirectBodyState updates | Chris Bradfield | |
2019-01-29 | [DOCS] rephrase impulse | toger5 | |
- improove coordinate system explanation - define usecase | |||
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-08-29 | Added documentation for some RigidBody methods, and copied the descriptions ↵ | Tiger C | |
to matching PhysicsDirectBodyState methods. | |||
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-07-26 | Merge pull request #15643 from organicpencil/bullet_contact_impulse | Rémi Verschelde | |
Expose PhysicsDirectBodyState.get_contact_impulse | |||
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-02-27 | doc: Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-25 | [DOCS] Sync classref with current source | Poommetee Ketson | |
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Expose PhysicsDirectBodyState.get_contact_impulse | Lee Pugh | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |