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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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PhysicsBody3D.xml
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Author
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-09-28
Apply delta in move and collide
fabriceci
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2020-08-31
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-03
Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-04-24
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde