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godot-fmod
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Godot with FMOD integration
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PhysicalBone3D.xml
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Author
2022-10-24
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-03-03
Add linear_velocity and angular_velocity to PhysicalBone3D
MrSwedish
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-03-19
class reference proofreading
Paul Joannon
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-03-30
doc: Update classref with node renames
Rémi Verschelde