Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) | |
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine. | |||
2021-08-22 | moved particle parameters to minmax and split scale axis | QbieShay | |
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-21 | Merge pull request #50370 from QbieShay/circle-emitter-particle | Rémi Verschelde | |
Ring emitter for 4.0 | |||
2021-07-11 | This commits adds a new emitter type for particles material | QbieShay | |
and 3D CPU particles. The new emitter is called "ring" and it can emit either in a ring or cylinder fashion. This adds the following properties for the emitter: 1. emission_ring_axis: the axis along which the ring/cylinder will be constructed 2. emission_ring_radius: outer radius of the ring/cylinder 3. emission_ring_inner_radius: inner radius of the cylinder. when set to zero, particles will emit in the full volume. 4. emission_ring_height: height of the ring/cylinder emitter. | |||
2021-07-04 | Fix color properties of particle nodes/material | Hendrik Brucker | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-03-25 | Fix ParticlesMaterial spread | Morris Tabor | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
Bind missing enums. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde | |
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com> | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-14 | added individual particle random lifetime | clayjohn | |
2019-07-04 | DocData: Re-expose parametric setters and getters | Rémi Verschelde | |
Setters and getters have been hidden from the documentation when the matching properties have been exposed, but some of them are parametric and require the name or index of a given parameter to be used. So they need to be properly documented with the type and name of the arguments they take. For example, CPUParticles' `set_param(Parameter param, float value)`. | |||
2019-07-02 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-06-14 | [DOCS] Update CPUParticles[2D] classref | Chris Bradfield | |
2019-06-03 | Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial | Rémi Verschelde | |
Fixes #29419. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-01-07 | clarified and filled out particles material doc | clayjohn | |
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-11-10 | doc: Sync classref with current source | Poommetee Ketson | |
2018-03-21 | [DOCS] minor ParticlesMaterial docs fix Linear -> Radial | Poommetee Ketson | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-06 | [DOCS] Update ParticlesMaterial, Particles class ref | Chris Bradfield | |
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |