Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Document high performance cost of turbulence in ParticleProcessMaterial | Hugo Locurcio | |
- Mention that GPUParticlesAttractorVectorField3D can be used as an alternative to turbulence in 3D. (cherry picked from commit f10759489dbbe852144abc9f7746cb676102adc5) | |||
2023-03-13 | Fixed minor typo in turbulence documentation | Andreas Raddau | |
(cherry picked from commit c618f9fce2a85090dc5c96998dbecdcdb47d4b06) | |||
2023-01-23 | Add documentation for GpuParticles2D collisions | aXu-AP | |
2022-10-19 | Merge pull request #67001 from KoBeWi/🎲 | Max Hilbrunner | |
Fill random docs | |||
2022-10-13 | particles: add amount property to sub property collision. | Lamia | |
2022-10-07 | Fill random docs | kobewi | |
2022-08-29 | Document 3D particle color properties requiring vertex color as albedo | Hugo Locurcio | |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | |
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. |