summaryrefslogtreecommitdiff
path: root/doc/classes/PackedScene.xml
AgeCommit message (Collapse)Author
2020-11-09Docs: Port Code Examples to C# (M, N, O, P, R)HaSa1002
Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-10-01Link to demos from within the class referenceAaron Franke
2020-07-09Document how to instance a PackedScene and add it as a childHugo Locurcio
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338.
2020-04-17Check for errors when saving in the ResourceSaver example documentationHugo Locurcio
This also replaces a non-breaking space that was accidentally added in the EditorFeatureProfile documentation. This closes #31393.
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-01-07doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde
2018-11-04Fixed typosMrVallentin
2018-10-31doc: Fix invalid [enum] usesRémi Verschelde
2018-10-25doc: Sync with current sourceRémi Verschelde
2018-10-24more detailed example for usage of PackedSceneAshafix
2018-10-06[Docs] Fix some broken linksKelly Thomas
2018-09-23[Docs] Remove double-spaces from descriptions, as well a couple other small ↵LikeLakers2
fixes
2018-03-28[DOCS] Node & PackedScene (#17833)Max Hilbrunner
* [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-12-04[DOCS] PackedScene member/method/class descs.Will Nations
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.