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path: root/doc/classes/OmniLight3D.xml
AgeCommit message (Collapse)Author
2023-02-16Merge pull request #56490 from Calinou/light-3d-high-attenuation-warningYuri Sizov
Document caveats of high attenuation in OmniLight3D and SpotLight3D
2023-02-13Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio
2023-02-04Document visibility AABB caveats with decals, reflection probes and lightsHugo Locurcio
This is required in rendering methods that don't use clustering to check which meshes should be affected by decals, reflection probes and lights.
2022-12-05Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-10-24Document (Omni/Spot)Light3D ignoring Node3D's `scale` propertyHugo Locurcio
2022-08-02Document caveats of high attenuation in OmniLight3D and SpotLight3DHugo Locurcio
High attenuation values will negatively impact performance for 2 reasons: - The light won't be culled as often. - The light will cover more pixels, which have to be shaded individually. Therefore, lower attenuation values (with a lower range to compensate) should be preferred whenever possible.
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-06-10Improve the 3D light documentationsHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/3670.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.