Age | Commit message (Collapse) | Author | |
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2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |