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path: root/doc/classes/Object.xml
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2022-06-14Change set/get binding to use StringNamekobewi
2022-04-29Change 'throws an error' to 'prints an error' in classrefPureAsbestos
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-22Add optional 'default' argument to get_meta()kobewi
2022-03-21update _init() descriptionzacryol
Specify details regarding required parameters.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-02DOCS: Object.set() does nothing on type mismatchMax Hilbrunner
2022-01-09Add a note that the script property is part of the object classskyace65
2021-12-22Add a link to the notifications tutorial page in the object class referenceskyace65
2021-11-22Clarify get_indexed in relation to Nodeskobewi
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-09-13Merge pull request #52587 from zacryol/call_example_changeMax Hilbrunner
Change example used for StringName call methods
2021-09-13Document `Object.get_class()/is_class()` ignores `class_name` declarationHugo Locurcio
2021-09-11Change example used for StringName call methodszacryol
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-22Make Object "meta" functions take StringName.Fabio Alessandrelli
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta functions now uses StringName, allowing further optimizations via the SNAME macro when used from C++ (this PR does not change the various usage though).
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-03-19class reference proofreadingPaul Joannon
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-04Docs: Object: Use new signal syntax and port to C#HaSa1002
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com> Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-09-14Document how to remove metadata from an ObjectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-08-31doc: Sync classref with current sourceRémi Verschelde
2020-08-19Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.SkyJJ
2020-08-19Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ
fixes and updated class Reference.
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-14Mention C# gotchas in Object's dynamic call/set/connect methodsHugo Locurcio
This closes #34015.
2020-06-12Document the `in` operator in String, Array and Dictionary classesHugo Locurcio
This also clarifies the `in` operator behavior in Object.
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-23Added has_signal method for ObjectPouleyKetchoupp
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23Remove unnecessary extra spaces before comments in code examples.Michael Alexsander
2020-01-06doc: Document what happens to old script with Object.set_script()rainlizard
2020-01-04Document the return value of `Object.get()` with a nonexistent propertyHugo Locurcio
2020-01-02Allows to doc vararg method return type as voidHaoyu Qiu
2019-12-26[Docs] Description updates for Node2D & ObjectChris Bradfield
2019-11-21Better description of the binds parameter of connectBenjamin Navarro
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-08-08Add FuncRef.call_funcvBojidar Marinov
Closes #31143
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferredRémi Verschelde
2019-06-26doc: Proofread and complete various nodesRémi Verschelde
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.