Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-09 | Add a note that the script property is part of the object class | skyace65 | |
2021-12-22 | Add a link to the notifications tutorial page in the object class reference | skyace65 | |
2021-11-22 | Clarify get_indexed in relation to Nodes | kobewi | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-13 | Merge pull request #52587 from zacryol/call_example_change | Max Hilbrunner | |
Change example used for StringName call methods | |||
2021-09-13 | Document `Object.get_class()/is_class()` ignores `class_name` declaration | Hugo Locurcio | |
2021-09-11 | Change example used for StringName call methods | zacryol | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-08-26 | Correct null and boolean values being capitalised by the str command | Balloonpopper | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-22 | Make Object "meta" functions take StringName. | Fabio Alessandrelli | |
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta functions now uses StringName, allowing further optimizations via the SNAME macro when used from C++ (this PR does not change the various usage though). | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-08 | Merge pull request #43245 from HaSa1002/docs-object | Rémi Verschelde | |
Docs: Object: Use new signal syntax and port to C# | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | Docs: Object: Use new signal syntax and port to C# | HaSa1002 | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com> Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-09-14 | Document how to remove metadata from an Object | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4010. | |||
2020-08-31 | doc: Sync classref with current source | Rémi Verschelde | |
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Updated Translation architecture to have TranslationPO, did some commit ↵ | SkyJJ | |
fixes and updated class Reference. | |||
2020-07-27 | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | |
2020-07-14 | Mention C# gotchas in Object's dynamic call/set/connect methods | Hugo Locurcio | |
This closes #34015. | |||
2020-06-12 | Document the `in` operator in String, Array and Dictionary classes | Hugo Locurcio | |
This also clarifies the `in` operator behavior in Object. | |||
2020-05-18 | Update description of Object.free() method | Remi Rampin | |
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8) | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-23 | Added has_signal method for Object | PouleyKetchoupp | |
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | Remove unnecessary extra spaces before comments in code examples. | Michael Alexsander | |
2020-01-06 | doc: Document what happens to old script with Object.set_script() | rainlizard | |
2020-01-04 | Document the return value of `Object.get()` with a nonexistent property | Hugo Locurcio | |
2020-01-02 | Allows to doc vararg method return type as void | Haoyu Qiu | |
2019-12-26 | [Docs] Description updates for Node2D & Object | Chris Bradfield | |
2019-11-21 | Better description of the binds parameter of connect | Benjamin Navarro | |
Now states how binds are handled if they are used together with parameters passed to emit_signal | |||
2019-08-08 | Add FuncRef.call_funcv | Bojidar Marinov | |
Closes #31143 | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred | Rémi Verschelde | |
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-06-26 | doc: Document EncodedObjectAsID, expose its property | Rémi Verschelde | |
2019-06-24 | Add docstring for Object.set_deferred | Randall Fulton | |
2019-06-03 | Improve the documentation of the Object class | Nathan Lovato | |
I edited the main description to remove parentheses and split long sentences. Closes #29382 Closes #29384 | |||
2019-05-21 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-20 | Merge pull request #27886 from LeonardMeagher2/obj_to_string | Rémi Verschelde | |
Allow overriding how scripted objects are converted to strings | |||
2019-05-03 | Allow overriding how scripted objects are converted to strings | Leonard Meagher | |
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()` | |||
2019-04-30 | doc: Sync classref with current source | Rémi Verschelde | |