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2021-12-22Add a link to the notifications tutorial page in the object class referenceskyace65
2021-11-22Clarify get_indexed in relation to Nodeskobewi
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-09-13Merge pull request #52587 from zacryol/call_example_changeMax Hilbrunner
Change example used for StringName call methods
2021-09-13Document `Object.get_class()/is_class()` ignores `class_name` declarationHugo Locurcio
2021-09-11Change example used for StringName call methodszacryol
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-22Make Object "meta" functions take StringName.Fabio Alessandrelli
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta functions now uses StringName, allowing further optimizations via the SNAME macro when used from C++ (this PR does not change the various usage though).
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-03-19class reference proofreadingPaul Joannon
2021-02-19doc: Sync classref with current sourceRémi Verschelde
And fix various bogus bindings following previous PRs.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-04Docs: Object: Use new signal syntax and port to C#HaSa1002
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com> Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-09-14Document how to remove metadata from an ObjectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4010.
2020-08-31doc: Sync classref with current sourceRémi Verschelde
2020-08-19Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.SkyJJ
2020-08-19Updated Translation architecture to have TranslationPO, did some commit ↵SkyJJ
fixes and updated class Reference.
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-14Mention C# gotchas in Object's dynamic call/set/connect methodsHugo Locurcio
This closes #34015.
2020-06-12Document the `in` operator in String, Array and Dictionary classesHugo Locurcio
This also clarifies the `in` operator behavior in Object.
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-23Added has_signal method for ObjectPouleyKetchoupp
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-23Remove unnecessary extra spaces before comments in code examples.Michael Alexsander
2020-01-06doc: Document what happens to old script with Object.set_script()rainlizard
2020-01-04Document the return value of `Object.get()` with a nonexistent propertyHugo Locurcio
2020-01-02Allows to doc vararg method return type as voidHaoyu Qiu
2019-12-26[Docs] Description updates for Node2D & ObjectChris Bradfield
2019-11-21Better description of the binds parameter of connectBenjamin Navarro
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-08-08Add FuncRef.call_funcvBojidar Marinov
Closes #31143
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferredRémi Verschelde
2019-06-26doc: Proofread and complete various nodesRémi Verschelde
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26doc: Document EncodedObjectAsID, expose its propertyRémi Verschelde
2019-06-24Add docstring for Object.set_deferredRandall Fulton
2019-06-03Improve the documentation of the Object classNathan Lovato
I edited the main description to remove parentheses and split long sentences. Closes #29382 Closes #29384
2019-05-21doc: Sync classref with current sourceRémi Verschelde
2019-05-20Merge pull request #27886 from LeonardMeagher2/obj_to_stringRémi Verschelde
Allow overriding how scripted objects are converted to strings
2019-05-03Allow overriding how scripted objects are converted to stringsLeonard Meagher
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
2019-04-30doc: Sync classref with current sourceRémi Verschelde
2019-04-22Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde
Consistently wrap booleans in [code]