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2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-10-30Merge pull request #67923 from Calinou/doc-displayserverMax Hilbrunner
Document the DisplayServer class
2022-10-27Fix OS.get_video_adapter_driver_info crashzCubed3
2022-10-27Document the DisplayServer classHugo Locurcio
This also adds a link to the Command line tutorial on pages that reference command line arguments, as the page covers some general usage tips for CLI arguments (especially on macOS).
2022-10-11Merge pull request #67244 from RandomShaper/split_render_further_2Rémi Verschelde
Polish rendering driver refactor further (take 2)
2022-10-11Polish rendering driver refactor further (take 2)Pedro J. Estébanez
2022-10-11Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfoRémi Verschelde
Fetch video adapter driver name and version from OS
2022-10-11Fetch video adapter driver name and version from OS on Linux/*BSD and WindowsMJacred
2022-10-04Remove reference in OS to date and time functionsAndrew Woodward
Since they moved to Time
2022-10-03Merge pull request #66803 from akien-mga/core-remove-NO_THREADSRémi Verschelde
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdinRémi Verschelde
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-09-29Fix missing "s" at the end of word in `OS.move_to_trash()` descriptionVictor Karp
Change "Do not use it for files in res:// as it will not work in exported project." to "[...] projects."
2022-09-19Add new C# code blocks to class ref pagesPaul Joannon
- AStarGrid2D - Engine - Font - Node - OS - Tweens
2022-09-19Replace File/Directory with FileAccess/DirAccesskobewi
2022-09-16Add get_distribution_name() and get_version() to OSMJacred
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg
2022-09-13[OS] Expose get_stdin_string to Scripting.Fabio Alessandrelli
Exposed as read_string_from_stdin so it's clear it's not retrieving a property. The method is kept with the block parameter, but a note is added to the docs specifying that is not implemented on any platform (should we just remove it?).
2022-08-29Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debuggingRémi Verschelde
2022-08-29Drop obsolete resource usage debug methods from OS classRémi Verschelde
These methods exist since the dawn of (open source) Godot and have hardly been updated over time, so they barely work and I'm fairly sure nobody is using them. (See #46505 for details.) While some of the functionality they aimed to provide might be useful for optimization work and introspection, this should likely be redesigned from scratch with a cleaner and more modern interface (e.g. exposed via the Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-18Remove unimplemented `OS.dump_memory_to_file()` methodHugo Locurcio
This method never did anything in Godot since 3.0, since its code was commented out. The last time the method had an implementation was in Godot 2.1.x.
2022-08-15[doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-01Expose the "restart on exit" OS functionalityHugo Locurcio
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc.
2022-08-01Add support for command-line user arguments.Juan Linietsky
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-06-19Merge pull request #60798 from Calinou/doc-os-cmdline-argsRémi Verschelde
2022-06-13Improve description of move_to_trash()kobewi
2022-06-08i18n: Misc fixes translation stringsRémi Verschelde
Adds some translator comments to solve some questions raised on Weblate.
2022-05-05Handle CLI arguments without a value in `OS.get_cmdline_args()` exampleHugo Locurcio
Command lines such as `--host --address 127.0.0.1` are now parsed as `{"host": "", "address": "127.0.0.1"}`.
2022-05-03Add OS::is_process_running function.mdavisprog
Adds the is_process_running function to the native OS class and exposes it to script. This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function. Documentation is updated to reflect new API function.
2022-04-27Expose move_to_trash()kobewi
2022-04-22improve OS.get_name classref, misc/scripts fixes, remove trailing quoteNathan Franke
2022-02-15Add an `OS.get_processor_name()` methodHugo Locurcio
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-01-27Minor typo fixups to Windows console changesMax Hilbrunner
2022-01-17[Documentation] Add instruction how to execute built-in commands of various ↵bruvzg
shells.
2022-01-17Merge pull request #56012 from bruvzg/wt🤎4Rémi Verschelde
2021-12-26State that get static memory usage only works in debugskyace65
2021-12-18[Windows] Improve console handling and execute/create_process.bruvzg
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`). Add `open_console` argument to the `execute` and `create_process` to open a new console window. Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions.
2021-12-15Fix OS.get_name and OS.get_user_data_dir documentationNathan Franke
2021-12-03Add an `OS.crash()` method for testing system crash handlerHugo Locurcio
This makes it possible to test the system's crash handler without having to modify engine code or exploit an engine bug.
2021-11-20Merge pull request #54932 from briansemrau/expose-main-thread-idRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-12Expose Thread::get_main_id in core bindingsBrian Semrau
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-22Replace remaining usages of yield with new await keywordDuroxxigar