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2019-12-22Fix the Node `process_priority` description to match actual behaviorHugo Locurcio
This closes #34531.
2019-12-19DUPlICATE_USING_INSTANCE documentation updatealexchond
2019-12-17Document DUPLICATE_USE_INSTANCING #2770alexchond
2019-11-25Merge pull request #33867 from rcorre/get_node_docsRémi Verschelde
Clarify get_node vs get_node_or_null.
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-10-17Expose Node::update_configuration_warning() to scriptsPouleyKetchoupp
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-09-20Merge pull request #32064 from m4gr3d/propagate_gl_surface_eventsRémi Verschelde
Notify for app pause and resume events on Android
2019-09-19Add new events and accompanying logic to notify when the app is paused and ↵fhuya
resumed on Android devices.
2019-09-19Clarify get_node vs get_node_or_null.Ryan Roden-Corrent
Fixes #2771. It is confusing to say get_node will "raise an error" if the node does not exist, as this phrase is used elsewhere in the godot docs (e.g. at several points in the GDScript overview) to indicate something that will completely stop execution. Saying it logs an error is more accurate.
2019-09-13Mention constructor arguments in duplicate() docTomasz Chabora
2019-08-14Documentation note that Node::add_child() fails if child already has a parentzzwx
2019-07-06Clarify better what Node.raise doesTomasz Chabora
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-28Clarify docs for _ready and request_readyTomasz Chabora
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde
The class name does not need to be specified when it is the current class.
2019-06-26doc: Proofread and complete various nodesRémi Verschelde
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26Node: Fix logic of has/get_node_and_resource and document itRémi Verschelde
Also document NodePath.
2019-04-19Added minimal documentation for _get_configuration_warning methodHasan Yusuf Ahmed
(cherry picked from commit 0eeb1a7d0d540073a6e62e3203d304730493faf8)
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-09Merge pull request #27561 from KoBeWi/get_frame_docRémi Verschelde
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-03-31Document SceneTree.get_frame() and persistent in add_to_groupTomasz Chabora
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-02-10doc: Sync classref with current sourceRémi Verschelde
2018-12-29doc: Fix references to setters and misc formattingRémi Verschelde
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-25doc: Sync with current sourceRémi Verschelde
2018-10-06[Docs] Fix some broken linksKelly Thomas
2018-10-03Document find_node()'s owner argument behaviourflorian
2018-09-15Added find_parent method to node classUnknown
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-14doc: Mention get_node in Node.get_child documentationRémi Verschelde
See #22052.
2018-08-26Clarify direction of input event propagationMel Collins
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-08-05Small doc formating changes and Linux cursor theme noteMichael Alexsander Silva Dias
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-12Fix and improve docs, adds send_bytesFabio Alessandrelli
2018-05-08Document MultiplayerAPI classFabio Alessandrelli
2018-05-07Merge pull request #15911 from Zephilinox/ready_signalJuan Linietsky
Add ready signal to Node
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey