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Godot with FMOD integration
RayHammer
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Node.xml
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Author
2021-12-16
Mention what happens if find_node() fails
kobewi
2021-12-10
Clarify that replace_by keeps child nodes in tree
cdemirer
2021-12-06
Merge pull request #55500 from KoBeWi/just_doc_things
Max Hilbrunner
2021-12-02
Fix various misused code tag in classref
Haoyu Qiu
2021-11-30
Misc improvements to various docs
kobewi
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-23
Mention that replace_by doesn't free the node
kobewi
2021-11-23
Document the engine's use of internal groups in Node
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-10
Update editor description property flag
megalobyte
2021-10-09
Mention remove_node() side effect of potentially setting owner to null
zacryol
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
Clarify what the `Node.filename` property contains
Hugo Locurcio
2021-09-08
Merge pull request #52310 from Calinou/doc-node-groups-unordered
Max Hilbrunner
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-04
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
Hugo Locurcio
2021-09-01
Document that node groups don't have a guaranteed order
Hugo Locurcio
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-28
Add support for internal nodes
kobewi
2021-08-24
Merge pull request #52000 from lyuma/set_editable_instance
Juan Linietsky
2021-08-23
Make Node editable_instance methods available to GDScript
Lyuma
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-12
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-04-19
doc: Sync classref with current source
Rémi Verschelde
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-19
class reference proofreading
Paul Joannon
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-01
Node::replace_by was not copying node properties - removed the dead code.
nemerle
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