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Godot with FMOD integration
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Author
2019-04-05
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-...
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-03-31
Document SceneTree.get_frame() and persistent in add_to_group
Tomasz Chabora
2019-03-29
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Ignacio Etcheverry
2019-02-10
doc: Sync classref with current source
Rémi Verschelde
2018-12-29
doc: Fix references to setters and misc formatting
Rémi Verschelde
2018-11-05
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Rémi Verschelde
2018-10-25
doc: Sync with current source
Rémi Verschelde
2018-10-06
[Docs] Fix some broken links
Kelly Thomas
2018-10-03
Document find_node()'s owner argument behaviour
florian
2018-09-15
Added find_parent method to node class
Unknown
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-14
doc: Mention get_node in Node.get_child documentation
Rémi Verschelde
2018-08-26
Clarify direction of input event propagation
Mel Collins
2018-08-21
doc: Sync classref with current source
Rémi Verschelde
2018-08-05
Small doc formating changes and Linux cursor theme note
Michael Alexsander Silva Dias
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-06-12
Add support for tutorial links to makerst.py
robojumper
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-12
Fix and improve docs, adds send_bytes
Fabio Alessandrelli
2018-05-08
Document MultiplayerAPI class
Fabio Alessandrelli
2018-05-07
Merge pull request #15911 from Zephilinox/ready_signal
Juan Linietsky
2018-04-10
doc: Sync classref with current source
Rémi Verschelde
2018-04-09
Made print_tree_pretty() function which displays scene tree graphically
Geoffrey
2018-03-28
[DOCS] Node & PackedScene (#17833)
Max Hilbrunner
2018-03-16
[DOCS] Node: Remove duplicate information
Max Hilbrunner
2018-03-15
[DOCS] Node: Networking updates, fix outdated and missing docs
mhilbrunner
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Fix references to online tutorials after godotengine/godot-docs#1015
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-20
Add ready signal to Node
Zephilinox
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-17
doc: Replace some more "val" with "value" + sync
Rémi Verschelde
2018-01-15
Filled tutorial field in most relevent classes.
Juan Linietsky
2018-01-13
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Update docs
Bojidar Marinov
2017-12-14
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
Rémi Verschelde
2017-12-11
[DOC] Update Node class ref
Chris Bradfield
2017-12-10
Fixed a typo in the Node docs
Andrew Silver
2017-12-07
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
Rémi Verschelde
2017-11-29
doc: Fix misplaced constant description
Rémi Verschelde
2017-11-28
[DOCS] Node: Document _process()/_set_process()
Max Hilbrunner
2017-11-24
doc: Fix enum tags thanks to 2bc6db6
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
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