Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-19 | Add new C# code blocks to class ref pages | Paul Joannon | |
- AStarGrid2D - Engine - Font - Node - OS - Tweens | |||
2022-09-10 | Merge pull request #65595 from KoBeWi/minus_children | Rémi Verschelde | |
Allow negative indices in `move_child()` | |||
2022-09-10 | Allow negative indices in move_child() | kobewi | |
2022-09-09 | Remove Remove and Skip | VolTer | |
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-07 | Rename `legible_unique_name` param to `force_readable_name` | Micky | |
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance. | |||
2022-09-06 | Rename raise() to move_to_front() | kobewi | |
2022-08-30 | Merge pull request #64410 from MewPurPur/rename-notification-instanced | Rémi Verschelde | |
2022-08-25 | Merge pull request #64781 from raulsntos/csharp_children | Rémi Verschelde | |
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull` | |||
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi | |
2022-08-23 | Add `includeInternal` to C# NodeExtensions and fix get_child documentation | Raul Santos | |
Node methods in C# extended to use generics now have the optional parameter `includeInternal` like their non-generic equivalents. Also, fixed a typo in the `Node.get_child` documentation. | |||
2022-08-16 | Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED | VolTer | |
2022-08-15 | [doc] Use "param" instead of "code" to refer to parameters (5) | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-02 | Merge pull request #60711 from nathanfranke/rpc-server | Fabio Alessandrelli | |
network - finish renaming AUTH to AUTHORITY | |||
2022-05-29 | Change instances of "returns an empty Variant" to "returns null" in docs | Hugo Locurcio | |
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users. | |||
2022-05-25 | finish renaming AUTH to AUTHORITY | Nathan Franke | |
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli | |
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs. | |||
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-25 | Merge pull request #60472 from KoBeWi/dragging_rights | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-24 | Improve descriptions for drag methods | kobewi | |
2022-04-05 | Change gizmo_extents to property | kobewi | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-03-31 | Merge pull request #59590 from Calinou/rename-print-stray-nodes | Rémi Verschelde | |
2022-03-31 | Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()` | Hugo Locurcio | |
The "orphan" terminology is already used elsewhere. | |||
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-18 | Mention that Node's `owner` must be set for persistence to work | Hugo Locurcio | |
This is already done in `Node.add_child()` documentation, but this copies the note in `Node.owner` for good measure. | |||
2022-02-19 | Merge pull request #58042 from Sauermann/fix-viewport-border-notifications | Rémi Verschelde | |
Fix Viewport mouse enter+exit notifications | |||
2022-02-17 | Change 'find_node' to 'find_nodes' and Add 'type' parameter | diddykonga | |
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance. | |||
2022-02-15 | Connect notifications from Container to Viewport | Markus Sauermann | |
mouse enter+exit | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-05 | Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions | Rémi Verschelde | |
Update definitions of get_mouse_position methods | |||
2022-02-05 | Add @ to onready annotated variables in docs | Markus Sauermann | |
2022-02-04 | Update definitions of get_mouse_position methods | Marcel Admiraal | |
2022-02-02 | Add a signal to notify when children nodes enter or exit tree | reduz | |
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950 | |||
2022-01-09 | Add a note that the script property is part of the object class | skyace65 | |
2021-12-16 | Mention what happens if find_node() fails | kobewi | |
2021-12-10 | Clarify that replace_by keeps child nodes in tree | cdemirer | |
2021-12-06 | Merge pull request #55500 from KoBeWi/just_doc_things | Max Hilbrunner | |
Misc improvements to various docs | |||
2021-12-02 | Fix various misused code tag in classref | Haoyu Qiu | |
2021-11-30 | Misc improvements to various docs | kobewi | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-23 | Mention that replace_by doesn't free the node | kobewi | |
2021-11-23 | Document the engine's use of internal groups in Node | Hugo Locurcio | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-10 | Update editor description property flag | megalobyte | |