Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-20 | Merge pull request #32064 from m4gr3d/propagate_gl_surface_events | Rémi Verschelde | |
Notify for app pause and resume events on Android | |||
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-09-13 | Mention constructor arguments in duplicate() doc | Tomasz Chabora | |
2019-08-14 | Documentation note that Node::add_child() fails if child already has a parent | zzwx | |
2019-07-06 | Clarify better what Node.raise does | Tomasz Chabora | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-28 | Clarify docs for _ready and request_ready | Tomasz Chabora | |
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Fix scoped hyperlinks to same-class enums/methods | Rémi Verschelde | |
The class name does not need to be specified when it is the current class. | |||
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-06-26 | Node: Fix logic of has/get_node_and_resource and document it | Rémi Verschelde | |
Also document NodePath. | |||
2019-04-19 | Added minimal documentation for _get_configuration_warning method | Hasan Yusuf Ahmed | |
(cherry picked from commit 0eeb1a7d0d540073a6e62e3203d304730493faf8) | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-09 | Merge pull request #27561 from KoBeWi/get_frame_doc | Rémi Verschelde | |
Document SceneTree.get_frame() and persistent in add_to_group() | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-31 | Document SceneTree.get_frame() and persistent in add_to_group | Tomasz Chabora | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-25 | doc: Sync with current source | Rémi Verschelde | |
2018-10-06 | [Docs] Fix some broken links | Kelly Thomas | |
2018-10-03 | Document find_node()'s owner argument behaviour | florian | |
2018-09-15 | Added find_parent method to node class | Unknown | |
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-14 | doc: Mention get_node in Node.get_child documentation | Rémi Verschelde | |
See #22052. | |||
2018-08-26 | Clarify direction of input event propagation | Mel Collins | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-08-05 | Small doc formating changes and Linux cursor theme note | Michael Alexsander Silva Dias | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. | |||
2018-06-12 | Add support for tutorial links to makerst.py | robojumper | |
Also change the <tutorials> structure to make use of individual <link> tags | |||
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-12 | Fix and improve docs, adds send_bytes | Fabio Alessandrelli | |
2018-05-08 | Document MultiplayerAPI class | Fabio Alessandrelli | |
2018-05-07 | Merge pull request #15911 from Zephilinox/ready_signal | Juan Linietsky | |
Add ready signal to Node | |||
2018-04-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | |
2018-03-28 | [DOCS] Node & PackedScene (#17833) | Max Hilbrunner | |
* [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO | |||
2018-03-16 | [DOCS] Node: Remove duplicate information | Max Hilbrunner | |
2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). |