Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-04 | Merge pull request #36509 from dalexeev/doc_node_fps | Rémi Verschelde | |
Minor fix in Node class documentation | |||
2020-02-27 | Improve the `Node.add_child_below_node()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2730. | |||
2020-02-24 | Minor fix in Node class documentation | Danil Alexeev | |
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-02 | Add note about add_child and owner. | Ryan Roden-Corrent | |
Resolves #34739. | |||
2019-12-22 | Fix the Node `process_priority` description to match actual behavior | Hugo Locurcio | |
This closes #34531. | |||
2019-12-19 | DUPlICATE_USING_INSTANCE documentation update | alexchond | |
2019-12-17 | Document DUPLICATE_USE_INSTANCING #2770 | alexchond | |
2019-11-25 | Merge pull request #33867 from rcorre/get_node_docs | Rémi Verschelde | |
Clarify get_node vs get_node_or_null. | |||
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio | |
This closes #33660. | |||
2019-10-17 | Expose Node::update_configuration_warning() to scripts | PouleyKetchoupp | |
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change. | |||
2019-09-20 | Merge pull request #32064 from m4gr3d/propagate_gl_surface_events | Rémi Verschelde | |
Notify for app pause and resume events on Android | |||
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-09-19 | Clarify get_node vs get_node_or_null. | Ryan Roden-Corrent | |
Fixes #2771. It is confusing to say get_node will "raise an error" if the node does not exist, as this phrase is used elsewhere in the godot docs (e.g. at several points in the GDScript overview) to indicate something that will completely stop execution. Saying it logs an error is more accurate. | |||
2019-09-13 | Mention constructor arguments in duplicate() doc | Tomasz Chabora | |
2019-08-14 | Documentation note that Node::add_child() fails if child already has a parent | zzwx | |
2019-07-06 | Clarify better what Node.raise does | Tomasz Chabora | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-28 | Clarify docs for _ready and request_ready | Tomasz Chabora | |
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Fix scoped hyperlinks to same-class enums/methods | Rémi Verschelde | |
The class name does not need to be specified when it is the current class. | |||
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-06-26 | Node: Fix logic of has/get_node_and_resource and document it | Rémi Verschelde | |
Also document NodePath. | |||
2019-04-19 | Added minimal documentation for _get_configuration_warning method | Hasan Yusuf Ahmed | |
(cherry picked from commit 0eeb1a7d0d540073a6e62e3203d304730493faf8) | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-09 | Merge pull request #27561 from KoBeWi/get_frame_doc | Rémi Verschelde | |
Document SceneTree.get_frame() and persistent in add_to_group() | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-31 | Document SceneTree.get_frame() and persistent in add_to_group | Tomasz Chabora | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2018-12-29 | doc: Fix references to setters and misc formatting | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-25 | doc: Sync with current source | Rémi Verschelde | |
2018-10-06 | [Docs] Fix some broken links | Kelly Thomas | |
2018-10-03 | Document find_node()'s owner argument behaviour | florian | |
2018-09-15 | Added find_parent method to node class | Unknown | |
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-14 | doc: Mention get_node in Node.get_child documentation | Rémi Verschelde | |
See #22052. | |||
2018-08-26 | Clarify direction of input event propagation | Mel Collins | |
2018-08-21 | doc: Sync classref with current source | Rémi Verschelde | |