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path: root/doc/classes/NavigationObstacle2D.xml
AgeCommit message (Collapse)Author
2022-12-17Mark navigation classes and nodes as experimentalJosh Jones
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
2022-10-06Make it clear that obstacles don't affect pathfindingHaoyu Qiu
2022-08-14Fix NavigationObstacle 2D/3D (re)parent issuessmix8
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents). Also adds the option from NavigationAgents to override the default navigation map.
2022-06-02Note that NavigationObstacles should only be used if necessary and for ↵smix8
moving objects only Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-05-15Expose NavigationObstacle2D/3D get_rid() and add config warningsmix8
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-10-25Improve NavigationObstacle3D usabilityPawel Lampe
Fix NavigationObstacle3D to be attached to navigation map - without it the NavigationObstacle3D is not working. Replace radius approximation algorithm with simple "radius" property.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-10Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar