Age | Commit message (Collapse) | Author |
|
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
|
|
[4.x] Mark navigation classes and nodes as experimental
|
|
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
|
|
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
|
|
Number is used for things that can be counted (discrete items - think "integer" in this context).
Also fixes a couple of awkward phrases.
|
|
|
|
|
|
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
|
|
Remove slash delimiter from NavigationMesh properties.
|
|
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
|
|
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
|
|
|
|
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
|
|
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
|