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path: root/doc/classes/NavigationAgent3D.xml
AgeCommit message (Collapse)Author
2023-01-11Add navigation tutorial links inside class docsmix8
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
2022-12-17Add support for emitting a signal when entering a NavLinkJosh Jones
2022-12-18Merge pull request #70230 from DarkKilauea/nav-experimentalRémi Verschelde
[4.x] Mark navigation classes and nodes as experimental
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17Mark navigation classes and nodes as experimentalJosh Jones
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
2022-10-27Make NavigationAgent `target_location` a propertyHaoyu Qiu
2022-09-01doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed ↵BenniKane
requires avoidance_enabled to be true to emit
2022-08-25Merge pull request #64354 from Mickeon/rename-navigation-distanceRémi Verschelde
2022-08-15[doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-26Clarify NavigationAgent radius propertysmix8
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-15Streamline Navigation layer function names.smix8
Streamline Navigation layer function names.
2022-06-14Add NavigationAgent set_navigation_map() functionsmix8
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-09Document the correct use of NavigationAgent path functionssmix8
Document the correct use of NavigationAgent path functions.
2022-06-01Document that NavigationAgent height offset is mostly a placebosmix8
Document that NavigationAgent height offset is mostly a placebo.
2022-05-20Process NavigationAgent2D/3D avoidance on demand onlysmix8
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings.
2022-03-20Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-04-29doc: Sync classref with current sourceRémi Verschelde
And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
2021-03-19class reference proofreadingPaul Joannon
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.