index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
/
MultiplayerAPI.xml
Age
Commit message (
Expand
)
Author
2023-02-07
Fix docs on RPC_MODE_ANY_PEER analogous.
Andrés Botero
2023-01-25
GDScript: Allow constant expressions in annotations
Danil Alexeev
2022-08-15
[doc] Use "param" instead of "code" to refer to parameters (5)
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-05
[Net] Move RPC, Node cache out of MultiplayerAPI.
Fabio Alessandrelli
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2021-09-25
Document Android permission requirements for network access where needed
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-08
Docs: Remove references to (removed) RSETs
Max Hilbrunner
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-18
[Net] MultiplayerReplicator with initial state.
Fabio Alessandrelli
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-01-25
Document that the high-level multiplayer API is only for Godot servers
Hugo Locurcio
2020-07-05
add root_node as property of MultiplayerAPI
Jummit
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-12-06
doc: Markup fixes for enums and constants
Rémi Verschelde
2019-06-30
doc: Remove null default values that can't be determined
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-27
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Rémi Verschelde
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-12-20
doc: Add missing commas after "If true/false"
Rémi Verschelde
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-06-03
Add option to disable automatic multiplayer poll
Fabio Alessandrelli
2018-05-29
New sync RPC modes to match all combinations
Fabio Alessandrelli
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
New sync RPC modes to match all combinations
Fabio Alessandrelli
[next]