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path: root/doc/classes/MultiplayerAPI.xml
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2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01Merge pull request #27485 from Faless/io/encode_decode_safety_prRémi Verschelde
Safer encode/decode variant.
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks).
2018-05-29New sync RPC modes to match all combinationsFabio Alessandrelli
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26New sync RPC modes to match all combinationsFabio Alessandrelli
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-17[docs] fix links in class docsKelly Thomas
2018-05-12Fix and improve docs, adds send_bytesFabio Alessandrelli
2018-05-08Document MultiplayerAPI classFabio Alessandrelli
2018-04-10doc: Sync classref with current sourceRémi Verschelde