Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-12 | linked tutorials in the classref | clayjohn | |
2019-02-26 | Clarify how to use MultiMesh.set_instance_color. | Ryan Roden-Corrent | |
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. | |||
2019-02-16 | Expose OS::get_current_video_driver to scripting languages | Rémi Verschelde | |
2019-02-09 | filled in multimesh doc | clayjohn | |
2018-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-12-07 | doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |