Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp | |
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes. | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. |