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path: root/doc/classes/LightmapGI.xml
AgeCommit message (Collapse)Author
2023-02-24More class reference fixesHaoyu Qiu
Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
2023-01-06Disable navmesh, lightmap, and VoxelGI generation on foreign dataSaracenOne
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`.
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-07-05Fix small typo in LightmapGI class referenceJadon Orr
2022-06-13Document LightmapGI, LightmapGIData and LightmapProbeHugo Locurcio
This documents those 3 classes with 100% completion, while also documenting the relevant project settings.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-11-14Improve documentation related to global illuminationHugo Locurcio
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-06-05Rename GI Classesreduz
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.