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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Light3D.xml
Age
Commit message (
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Author
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-08-30
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-05
Rename GI Classes
reduz
2021-03-19
class reference proofreading
Paul Joannon
2021-02-08
doc: Sync classref with current source
Rémi Verschelde
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
doc: Sync classref with current source
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-25
doc: Sync classref with current source
Rémi Verschelde
2020-06-10
Improve the 3D light documentations
Hugo Locurcio
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-03-30
doc: Update classref with node renames
Rémi Verschelde