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path: root/doc/classes/Label3D.xml
AgeCommit message (Collapse)Author
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-27i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22)
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-05-13Implement TextMesh resource.bruvzg
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-28[Label3D] Add offset property.bruvzg
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.