Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-20 | Add tooltip for in-editor FPS display in 3D viewport | Rémi Verschelde | |
Also enhance Control/Label documentation about tooltips and mouse filter, as it took me a while to understand why Labels didn't show tooltips. Closes #26082. | |||
2018-11-15 | Fix return value of get_total_character_count | Thomas ten Cate | |
Also document that it only counts visible characters. Fixes #23720 | |||
2018-05-12 | Sync classref with current source | Rémi Verschelde | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-09 | Improve Control and Label documentation about mouse filtering | Rémi Verschelde | |
Fixes #9657. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-09 | [DOCS] Review and improve 17 classes (#11890) | Jérôme GULLY | |
2017-09-16 | Write TextureRect, Label and NinePatchRect | Nathan | |
2017-09-13 | doc: Sync classref with current source | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |