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godot-fmod
4.0.3
Godot with FMOD integration
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KinematicCollision3D.xml
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Author
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2020-03-30
doc: Update classref with node renames
Rémi Verschelde