Age | Commit message (Collapse) | Author |
|
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
|
|
|
|
|
|
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
|
|
|
|
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
|
|
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
|
|
|
|
|
|
Fixes #23509.
|
|
Also change the <tutorials> structure to make use of individual <link> tags
|
|
It has no practical use case and just generates noise for each alpha, beta, etc.
|
|
|
|
|
|
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
|
|
Added tutorial display in doc.
|
|
|
|
|
|
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
|