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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Input.xml
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Author
2018-09-13
Fix set_custom_mouse_cursor changing to incorrect cursor shape
Guilherme Felipe
2018-09-10
added clarification about Input.get_accelerometer only working when project i...
Carl Scarlett
2018-09-03
Fix custom cursor hotspot
Guilherme Felipe
2018-06-12
Add support for tutorial links to makerst.py
robojumper
2018-05-12
Sync classref with current source
Rémi Verschelde
2018-05-10
Reset the cursor with Input.set_custom_mouse_cursor(null)
Guilherme Felipe
2018-04-10
doc: Sync classref with current source
Rémi Verschelde
2018-03-18
Improve Input.is_action_just_* docs.
Pieter-Jan Briers
2018-03-13
[DOCS] Input
Max Hilbrunner
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-03
doc: Sync classref with current source
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-11-24
doc: Fix enum tags thanks to 2bc6db6
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Rename "@Global Scope" to "@GlobalScope"
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-10-14
[DOCS] Improve docs for is_action_just_pressed and is_action_just_released (#...
Olli Markkanen
2017-10-11
doc: Sync classref with current source
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky